Recommended
18:14
JAM (Permainan Pembelajaran eXtraDICTION) di SK Jabi Besut

Murid-murid berbincang dalam kumpulan masing-masing untuk mencari perkataan yang sesuai dan terbaik untuk diisikan ke dalam ruangan yang disediakan dalam borang pertandingan JAM.
Pada Februari lalu, Unit Pendidikan Utusan dan eXtraDICTION telah mengadakan promosi pertandingan Jawab Atur Menang (JAM) di Sekolah Kebangsaan (SK) Jabi, Besut Terengganu.
Aktiviti tersebut diadakan sempena majlis pelancaran wajah baru sisipan pendidikan A-Kelas dan Tutor peringkat Terengganu yang telah dirasmikan oleh Menteri Besar, Datuk Seri Idris Jusoh.
Menerusi aktiviti itu, satu pertandingan JAM peringkat sekolah telah dijalankan dan disertai seramai 200 murid dari SK Jabi dan beberapa sekolah lain di sekitarnya.
Pemenang-pemenang pertandingan tersebut telah menerima set permainan eXtraDICTION.
Salah seorang peserta berfikir sedalam-dalamnya untuk mendapatkan perkataan yang membawa markah tertinggi.
Selain mendidik minda peserta dengan kosakata, JAM juga menggalakkan kerjasama berpasukan dalam menyelesaikan masalah.
Guru-guru pengiring turut membantu para peserta memahami teknik permainan semasa pertandingan dijalankan.

Murid-murid berbincang dalam kumpulan masing-masing untuk mencari perkataan yang sesuai dan terbaik untuk diisikan ke dalam ruangan yang disediakan dalam borang pertandingan JAM.
Pada Februari lalu, Unit Pendidikan Utusan dan eXtraDICTION telah mengadakan promosi pertandingan Jawab Atur Menang (JAM) di Sekolah Kebangsaan (SK) Jabi, Besut Terengganu.
Aktiviti tersebut diadakan sempena majlis pelancaran wajah baru sisipan pendidikan A-Kelas dan Tutor peringkat Terengganu yang telah dirasmikan oleh Menteri Besar, Datuk Seri Idris Jusoh.

Pemenang-pemenang pertandingan tersebut telah menerima set permainan eXtraDICTION.
Salah seorang peserta berfikir sedalam-dalamnya untuk mendapatkan perkataan yang membawa markah tertinggi.
Selain mendidik minda peserta dengan kosakata, JAM juga menggalakkan kerjasama berpasukan dalam menyelesaikan masalah.
Guru-guru pengiring turut membantu para peserta memahami teknik permainan semasa pertandingan dijalankan.
14:42

SMK Cheras Perdana: Mantapkan Bahasa Melayu
By : HASHNAN ABDULLAH
Para pelajar mengikuti penerangan tentang kuiz Jawab Atur Menang (JAM). Kemahiran berkomunikasi dalam bahasa Melayu yang berkesan bukan hanya dilihat dari segi penulisan tetapi juga pada pertuturan seseorang individu sama ada untuk pergaulan seharian atau peperiksaan.
Penggunaan peribahasa, kiasan, pantun, gurindam dan sebagainya adalah antara elemen yang penting dalam memastikan keberkesanan sesuatu komunikasi itu.
Selaras dengan usaha itu, Sekolah Menengah Kebangsaan Cheras Perdana (SMKCP) menerusi Panitia Bahasa Melayunya dengan kerjasama Unit Kokurikulum dan Kaunseling SMKCP serta Utusan Malaysia telah bergabung untuk menganjurkan Perkhemahan Bahasa 2006.
Siti Salmah Sulaiman
Siti Salmah Sulaiman

Beliau berkata, penggunaan Bahasa Melayu bukan hanya dinilai dalam bidang penulisan malah melalui pertuturan calon SPM yang dikenali sebagai Ujian Lisan Berasaskan Sekolah.
``Aktiviti program diharapkan dapat meningkatkan kemahiran penggunaan bahasa Melayu di kalangan pelajar, menghayati hasil penulisan dalam novel dan antologi komponen sastera.
``Selain itu ia diharapkan dapat meningkatkan prestasi pelajar dalam peperiksaan dan juga selaras dengan hasrat kerajaan untuk memartabatkan bahasa Melayu,'' katanya.
Beliau berkata demikian ketika ditemui pada majlis Perkhemahan Bahasa 2006 di Putrajaya pada 17 Jun lalu.
Pada tahun ini, seramai 120 pelajar SPM sekolah itu telah terpilih untuk menyertai program yang pada tahun lalu dibuat di Universiti Putra Malaysia (UMP) dan disertai seramai 80 orang pelajar SPM sahaja.
Antara aktiviti yang dianjurkan adalah Bahasa Isyarat, Sampaikan Salam, Puisi Tradisional, Kembara Bahasa dan kuiz JAM eXtradiction Utusan.
Seramai 23 orang guru Bahasa Melayu SMKCP terlibat menjayakan program tahunan.
Siti Salmah memberitahu, kuiz JAM eXtradiction Utusan adalah amat berguna kepada pelajar yang ingin menambah perbendaharaan bahasa kerana ia menggunakan sepenuhnya kamus.
Siti Salmah memberitahu, kuiz JAM eXtradiction Utusan adalah amat berguna kepada pelajar yang ingin menambah perbendaharaan bahasa kerana ia menggunakan sepenuhnya kamus.
``Walaupun aktiviti itu sekadar kuiz biasa tetapi ia dapat sedikit sebanyak dapat membantu pelajar dalam menguasai kemahiran berkomunikasi yang berkesan,'' katanya.
01:48
Learning From Games
Sean
By : Associate Professor Yeo Gee Kin, President of The Society of Simulation and Gaming of Singapore.
More Companies are using management games as an interactive learning platform for training employees.
There are many forms of simulation games ranging from centuries-old board games like chess, Go and Snakes and Ladders, to modern video and computer games like The World of Warcraft.
A game incorporates rules and instills a mood of rivalry. A simulation represents an actual dynamic situation drawn from real-life or an imaginative world and is operational, developing into different consequences upon the interaction between players and the built-in simulation mechanism.
Simulation generates scenarios to challenge players to drive the game forward. Such games are usually played in a number of consecutive periods.
E-learning simulation games include technical, business and situational gaming scenarios for training. They take learners through the simulated process they will fact in specific real-life work or social situations so that they may experience dealing with the problems and learn the consequences of their actions.
Among the many E-learning simulation games, business and management games perhaps enjoy the most sustained interest and widespread academic discussions. The first widely known computerised management game, called Top Management, was developed in 1956 by he American Management Association.
Sine then, many game teaching entrepreneurial skills, inventory management, and specific job skills such as personnel administrtion, collective bargaining, and financial concepts and general leadership skills have been developed and used by Companies to train their staff.
Education institutes are also using games to supplement lessons in their undergraduate and postgraduate management courses.
Management games can be broadly categorised into total enterprise games or functional games. Total enterprise games cover a wider scope of the business planning and decision- making-process. They represent the firm as a whole and the decision variables cover the major functions of the Company, namely, sales, finance, production, and human resource. Players are required to make decisions at the top management level. The majority of educational management games are of this type.
In functional management games, the emphasis is on a smaller scope and the decisions normally demand a more in-depth undeerstandeing or specialised knowledge of certain functions of a Company, for instance, marketing.
Studies published in research journals point to the effectiveness of teaching with management games. The type of learning through participation in such a game can be categorised as cognitive, when basic concepts are learned; affective, when participants reflect a positive attitude in what they have learnt; and behavioural, when participants formulate or apply corrective actions at new but similar decision situations.
Although the degree of success in using such games varies and a number of factors have been identified as vital towards this success, these games are nevertheless recognised as a powerful teaching tool.
Objective scoring methods and ease of administration are usually built into the gaming systems, making it simple for instructors to assess learners.
With computerisation and internet technologies, some management games have also advanced together with the development of new business operating concepts introduced into the modern training curriculum. The use of business intelligence, including powerful data visualisation and decision support models, and the emphasis on instant access of knowledge, are built into demanding management games to provide practice in making informed or knowledge-based decisions.
Management games provide a dramatic, interactive way of learning as opposeed to the passive, narrative mode of teaching employed in traditional classrooms.
Enriched with multimedia scenarios delivered over infocommunications networks, they allow trainers to engage students in hands-on, discovery learning on their own.
More Companies are using management games as an interactive learning platform for training employees.
There are many forms of simulation games ranging from centuries-old board games like chess, Go and Snakes and Ladders, to modern video and computer games like The World of Warcraft.
A game incorporates rules and instills a mood of rivalry. A simulation represents an actual dynamic situation drawn from real-life or an imaginative world and is operational, developing into different consequences upon the interaction between players and the built-in simulation mechanism.
Simulation generates scenarios to challenge players to drive the game forward. Such games are usually played in a number of consecutive periods.
E-learning simulation games include technical, business and situational gaming scenarios for training. They take learners through the simulated process they will fact in specific real-life work or social situations so that they may experience dealing with the problems and learn the consequences of their actions.
Among the many E-learning simulation games, business and management games perhaps enjoy the most sustained interest and widespread academic discussions. The first widely known computerised management game, called Top Management, was developed in 1956 by he American Management Association.
Sine then, many game teaching entrepreneurial skills, inventory management, and specific job skills such as personnel administrtion, collective bargaining, and financial concepts and general leadership skills have been developed and used by Companies to train their staff.
Education institutes are also using games to supplement lessons in their undergraduate and postgraduate management courses.
Management games can be broadly categorised into total enterprise games or functional games. Total enterprise games cover a wider scope of the business planning and decision- making-process. They represent the firm as a whole and the decision variables cover the major functions of the Company, namely, sales, finance, production, and human resource. Players are required to make decisions at the top management level. The majority of educational management games are of this type.
In functional management games, the emphasis is on a smaller scope and the decisions normally demand a more in-depth undeerstandeing or specialised knowledge of certain functions of a Company, for instance, marketing.
Studies published in research journals point to the effectiveness of teaching with management games. The type of learning through participation in such a game can be categorised as cognitive, when basic concepts are learned; affective, when participants reflect a positive attitude in what they have learnt; and behavioural, when participants formulate or apply corrective actions at new but similar decision situations.
Although the degree of success in using such games varies and a number of factors have been identified as vital towards this success, these games are nevertheless recognised as a powerful teaching tool.
Objective scoring methods and ease of administration are usually built into the gaming systems, making it simple for instructors to assess learners.
With computerisation and internet technologies, some management games have also advanced together with the development of new business operating concepts introduced into the modern training curriculum. The use of business intelligence, including powerful data visualisation and decision support models, and the emphasis on instant access of knowledge, are built into demanding management games to provide practice in making informed or knowledge-based decisions.
Management games provide a dramatic, interactive way of learning as opposeed to the passive, narrative mode of teaching employed in traditional classrooms.
Enriched with multimedia scenarios delivered over infocommunications networks, they allow trainers to engage students in hands-on, discovery learning on their own.
01:08
By : Nisha Sabanayagam
KUALA LUMPUR: Fluency in English is a tool needed for global survival and should be encouraged among young people.
Raja Zarith Sofiah Sultan Idris Shah, the consort of the Tunku Mahkota of Johor, said English was widely used in many settings such as corporate boardrooms and lecture rooms around the world or at social or diplomatic gatherings.
"In order to become a dynamic, economically successful country, we must accept English and be well versed in it. Most books are written in English and the internet is mainly in English, thus we need the language to progress,” she said at a Royal Fellow public lecture organised by the Universiti Kebangsaan Malaysia (UKM)’s Social Science and Humanities Faculty.
In her lecture entitled “Going global: The use of the English language in 21st century Malaysia”, Raja Zarith pointed out that being fluent in the English language had nothing to do with being pro-British or glorifying our colonial past.
“It has nothing to do with us being any less nationalistic or patriotic. Studying English will not change us from being Malaysians,” she stressed.She used the “Asian giant”, India, as an example of a country where almost everyone was fluent in English yet at the same time able to firmly retain their culture and language.
Saying that India had eight newspapers in English, Raja Zarith questioned why Malaysia did not have more English language newpapers.“Perhaps it is because many of us find it difficult to express ourselves in English,” she concluded.Raja Zarith said Malaysians should not link learning the English language to any kind of hidden political and social agendas.“Being fluent in the language should be thought of as an advantage, especially among the young people these days” she said.
Raja Zarith said the young generation would lose out if the use of English was not cultivated in them.English, she said, should be taught at all levels of the education system as well as utilised outside the school system.“All of us and not just those who are involved in teaching must play a part in cultivating the language among the young,” said Raja Zarith, who became a Royal Fellow at UKM in Dec 2006.
She suggested that creative ways of teaching English would encourage students to learn the language.“Make it more fun,” she said.Parents, she said, should also encourage their children to read.“This is difficult, I realise. I can’t get my own children to read books,” she said wryly, adding that she would nonetheless take her children to the bookstores to expose them to books.
“I try to choose books that interest them, such as books on animals or cars,” said the mother of six.
Here is a suggestion :
Learn English with eXtraDICTION board game.
KUALA LUMPUR: Fluency in English is a tool needed for global survival and should be encouraged among young people.
Raja Zarith Sofiah Sultan Idris Shah, the consort of the Tunku Mahkota of Johor, said English was widely used in many settings such as corporate boardrooms and lecture rooms around the world or at social or diplomatic gatherings.
"In order to become a dynamic, economically successful country, we must accept English and be well versed in it. Most books are written in English and the internet is mainly in English, thus we need the language to progress,” she said at a Royal Fellow public lecture organised by the Universiti Kebangsaan Malaysia (UKM)’s Social Science and Humanities Faculty.
In her lecture entitled “Going global: The use of the English language in 21st century Malaysia”, Raja Zarith pointed out that being fluent in the English language had nothing to do with being pro-British or glorifying our colonial past.
“It has nothing to do with us being any less nationalistic or patriotic. Studying English will not change us from being Malaysians,” she stressed.She used the “Asian giant”, India, as an example of a country where almost everyone was fluent in English yet at the same time able to firmly retain their culture and language.
Saying that India had eight newspapers in English, Raja Zarith questioned why Malaysia did not have more English language newpapers.“Perhaps it is because many of us find it difficult to express ourselves in English,” she concluded.Raja Zarith said Malaysians should not link learning the English language to any kind of hidden political and social agendas.“Being fluent in the language should be thought of as an advantage, especially among the young people these days” she said.
Raja Zarith said the young generation would lose out if the use of English was not cultivated in them.English, she said, should be taught at all levels of the education system as well as utilised outside the school system.“All of us and not just those who are involved in teaching must play a part in cultivating the language among the young,” said Raja Zarith, who became a Royal Fellow at UKM in Dec 2006.
She suggested that creative ways of teaching English would encourage students to learn the language.“Make it more fun,” she said.Parents, she said, should also encourage their children to read.“This is difficult, I realise. I can’t get my own children to read books,” she said wryly, adding that she would nonetheless take her children to the bookstores to expose them to books.
“I try to choose books that interest them, such as books on animals or cars,” said the mother of six.
Here is a suggestion :
Learn English with eXtraDICTION board game.
00:05
New Straits Times (Monday, Feb 18, 2008)
KUALA LUMPUR: The mental health of students should be monitored and taken care of in schools to overcome stress.
National Institute of Occupational Safety and Health (Niosh) chairman Tan Sri Lee Lam Thye said students could be stressed out because of the examination-oriented education system.
The examination-oriented education system had undeniably led parents to pressure their children to perform well in schools.
A mental health education programme could therefore help the students to deal with stress, especially when preparing to sit for major examinations. "The issue of mental health among students must be addressed with a sense of urgency," said Lee.
He referred to the case of 12-year-old Subashini Sivakumar from SRJK (T) Ladang Simpah, Nibong Tebal. She hanged herself last year after failing to do well in her UPSR examination.
"If students do not get help, our nation is going to be burdened with a generation suffering from serious mental health problems in an ever-increasingly competitive global environment." He said statistics compiled by Kuala Lumpur Hospital showed it was becoming more evident that stress at school and home was a major contributing factor to the increase in mental problems in the country."
Among the activities which could be carried out are the promotion of mental health literacy in schools through talks, exhibitions and quizzes."It could be held as part of extra-curricular activities involving parent-teacher associations and school clubs." Partnerships with key agencies should be established to implement and support the mental health education programmes in schools.
There should also be collaboration with education professionals to carry out awareness campaigns or health camps.
"We need to instil basic self-confidence in the child so that any failures or disappointments will be seen as an opportunity to try again, rather than as a lack of ability and taking the road to disaster."
Do not let Malaysia end up in a situation like a neighbouring country did not so long ago.
"A survey there carried out among schoolchildren, aged 10 to 12, showed they were more afraid of failing tests and examinations than of their parents or guardians dying," he said. -- Bernama
So, make learning fun for your children. That's the key. If learning were a game, how stressful is that?
KUALA LUMPUR: The mental health of students should be monitored and taken care of in schools to overcome stress.
National Institute of Occupational Safety and Health (Niosh) chairman Tan Sri Lee Lam Thye said students could be stressed out because of the examination-oriented education system.
The examination-oriented education system had undeniably led parents to pressure their children to perform well in schools.
A mental health education programme could therefore help the students to deal with stress, especially when preparing to sit for major examinations. "The issue of mental health among students must be addressed with a sense of urgency," said Lee.
He referred to the case of 12-year-old Subashini Sivakumar from SRJK (T) Ladang Simpah, Nibong Tebal. She hanged herself last year after failing to do well in her UPSR examination.
"If students do not get help, our nation is going to be burdened with a generation suffering from serious mental health problems in an ever-increasingly competitive global environment." He said statistics compiled by Kuala Lumpur Hospital showed it was becoming more evident that stress at school and home was a major contributing factor to the increase in mental problems in the country."
Among the activities which could be carried out are the promotion of mental health literacy in schools through talks, exhibitions and quizzes."It could be held as part of extra-curricular activities involving parent-teacher associations and school clubs." Partnerships with key agencies should be established to implement and support the mental health education programmes in schools.
There should also be collaboration with education professionals to carry out awareness campaigns or health camps.
"We need to instil basic self-confidence in the child so that any failures or disappointments will be seen as an opportunity to try again, rather than as a lack of ability and taking the road to disaster."
Do not let Malaysia end up in a situation like a neighbouring country did not so long ago.
"A survey there carried out among schoolchildren, aged 10 to 12, showed they were more afraid of failing tests and examinations than of their parents or guardians dying," he said. -- Bernama
So, make learning fun for your children. That's the key. If learning were a game, how stressful is that?
10:40
Ms Jenny Ho,
Most evolutionary products have potential and this one is a winner. This product. has garnered a lot of accolades and my kudos to the Malaysian Educational Authorities for recognizing this.
To deploy eXtraDICTION effectively in an enriched milieu such as
· Home schooling
· Private Schools
· Churches and other religious venue
· Non-profit organizations
· Gifted classes
we have an enabler to facilitate the process. Not only will this facilitator helps to moderate, and impart knowledge during the session but allows him to tailor and geared this infotainment and educational tool. A typical scenario will be an higher educated or older individual or mentor participating actively with the tutelage or group under his or her charge.
This is a versatile platform for all diverse family, learning organization and educational facilities. The raison d'ĂȘtre for eXtradiction is realized when we are cognizant of the various strategies needed to deploy it effectively and optimally.
I trust my full endorsement here helps you to introduce it to those concerned.
From : Alex Lim - M.A.Sc., P.Eng (Call Canada : 1-613-799 1093)
Posted by Jenny
Most evolutionary products have potential and this one is a winner. This product. has garnered a lot of accolades and my kudos to the Malaysian Educational Authorities for recognizing this.
To deploy eXtraDICTION effectively in an enriched milieu such as
· Home schooling
· Private Schools
· Churches and other religious venue
· Non-profit organizations
· Gifted classes
we have an enabler to facilitate the process. Not only will this facilitator helps to moderate, and impart knowledge during the session but allows him to tailor and geared this infotainment and educational tool. A typical scenario will be an higher educated or older individual or mentor participating actively with the tutelage or group under his or her charge.
This is a versatile platform for all diverse family, learning organization and educational facilities. The raison d'ĂȘtre for eXtradiction is realized when we are cognizant of the various strategies needed to deploy it effectively and optimally.
I trust my full endorsement here helps you to introduce it to those concerned.
From : Alex Lim - M.A.Sc., P.Eng (Call Canada : 1-613-799 1093)
Posted by Jenny
00:54
Theorists, visionaries, and science fiction writers predict that the future of education will be in educational games. Educational games make learning fun, easier, and faster.
Traditional schools will become obsolete, replaced by free online schools composed entirely of educational computer games. Everyone will be home-schooled through their personal home computers.
From pre-school to college and job training, every course will be a computer game. No one will have to pay for tuition, books, teacher salaries, and transportation to school. Both the government and the students will save money, lowering the cost of living, and thus reducing poverty.
All education will be free, giving the poor the opportunity to attend free school online. If a test (game) is failed, the student can take it over as many times as he/she wants to, until a passing grade is achieved, causing higher grades and fewer high school drop-outs.
Passing a grade-game will unlock the next grade-game for that subject. Educational computer games on computers in public libraries, orphanages, homeless shelters, juvenile halls, and prisons will give the less fortunate the opportunity to learn to read, receive a college education, and job training.
Free job training will increase employment in the private sector.
Most national economic problems can be solved with job training in the fields of demand. Less transport to school means less traffic in a future that will have bigger populations, and therefore less congestion.
Required basic survival skill will be taught to kids and adults through games, such as water purification, growing food, building houses, and first aid. This will create more house builders, who will build more houses, which will lower the price of houses, which will lower the cost of living and reduce poverty.
Free medical school education games will increase the number of doctors, which will lower the cost of medical bills and health insurance.
Source : Wikipedia on Educational Board Games
What an interesting article. Will it be a reality?
Check out our Educational Board Game that has already made major waves in various schools and the education ministry in Malaysia towards the path of revolutionize the education system.
www.seantay.com/extradiction

Traditional schools will become obsolete, replaced by free online schools composed entirely of educational computer games. Everyone will be home-schooled through their personal home computers.
From pre-school to college and job training, every course will be a computer game. No one will have to pay for tuition, books, teacher salaries, and transportation to school. Both the government and the students will save money, lowering the cost of living, and thus reducing poverty.
All education will be free, giving the poor the opportunity to attend free school online. If a test (game) is failed, the student can take it over as many times as he/she wants to, until a passing grade is achieved, causing higher grades and fewer high school drop-outs.
Passing a grade-game will unlock the next grade-game for that subject. Educational computer games on computers in public libraries, orphanages, homeless shelters, juvenile halls, and prisons will give the less fortunate the opportunity to learn to read, receive a college education, and job training.
Free job training will increase employment in the private sector.
Most national economic problems can be solved with job training in the fields of demand. Less transport to school means less traffic in a future that will have bigger populations, and therefore less congestion.
Required basic survival skill will be taught to kids and adults through games, such as water purification, growing food, building houses, and first aid. This will create more house builders, who will build more houses, which will lower the price of houses, which will lower the cost of living and reduce poverty.
Free medical school education games will increase the number of doctors, which will lower the cost of medical bills and health insurance.
Source : Wikipedia on Educational Board Games
What an interesting article. Will it be a reality?
Check out our Educational Board Game that has already made major waves in various schools and the education ministry in Malaysia towards the path of revolutionize the education system.
www.seantay.com/extradiction
16:55
The 12 characteristics that make games highly engaging for millions of people:
1. Games are a form of fun. That gives us enjoyment and pleasure.
2. Games are form of play. That gives us intense and passionate involvement.
3. Games have rules. That gives us structure.
4. Games have goals. That gives us motivation.
5. Games are interactive. That gives us doing.
6. Games are adaptive. That gives us flow.
7. Games have outcomes and feedback. That gives us learning.
8. Games have win states. That gives us ego gratification.
9. Games have conflict/competition/challenge/opposition. That gives us adrenaline.
10. Games have problem solving. That sparks our creativity.
11. Games have interaction. That gives us social groups.
12. Games have representation and story. That gives us emotion.

Games, at their best, are highly social, highly interactive experiences.
www.seantay.com/extradiction
From Digital Game-Based Learning - by Marc Prensky
1. Games are a form of fun. That gives us enjoyment and pleasure.
2. Games are form of play. That gives us intense and passionate involvement.
3. Games have rules. That gives us structure.
4. Games have goals. That gives us motivation.
5. Games are interactive. That gives us doing.
6. Games are adaptive. That gives us flow.
7. Games have outcomes and feedback. That gives us learning.
8. Games have win states. That gives us ego gratification.
9. Games have conflict/competition/challenge/opposition. That gives us adrenaline.
10. Games have problem solving. That sparks our creativity.
11. Games have interaction. That gives us social groups.
12. Games have representation and story. That gives us emotion.
Games, at their best, are highly social, highly interactive experiences.
www.seantay.com/extradiction
From Digital Game-Based Learning - by Marc Prensky
02:36
Click below to purchase :
Limited Special Bundle Offer for :
- 1 Set Junior +
- 1 Set Senior eXtraDICTION +
- 2 Bonus CD
At Discounted Price of USD105.00/- (limited to the first 50 only)
Add To Cart
Limited Special Bundle Offer for :
- 1 Set Junior +
- 1 Set Senior eXtraDICTION +
- 2 Bonus CD
At Discounted Price of USD105.00/- (limited to the first 50 only)
Add To Cart
02:16

A free online educational game to learn the English language for you or your children. A good way to help them in their spelling skills as well as proper pronunciation and meaning English words. It's especially fun for children and adults too.
CLICK HERE FOR FREE ACCESS TO PLAY
CLICK HERE FOR FREE ACCESS TO PLAY
10:47
eXtraDICTION is now available through Online Purchase brought to you through Matrix Connexion Sdn Bhd.
Click below to purchase :
Junior eXtraDICTION : USD62.99 (+Bonus CD) Add To Cart
Senior eXtraDICTION : USD56.99 (+Bonus CD) Add To Cart
Limited Special Bundle Offer for Junior + Senior eXtraDICTION + 2 Bonus CD At Just USD105.00/- Add To Cart

Click below to purchase :
Junior eXtraDICTION : USD62.99 (+Bonus CD) Add To Cart
Senior eXtraDICTION : USD56.99 (+Bonus CD) Add To Cart
Limited Special Bundle Offer for Junior + Senior eXtraDICTION + 2 Bonus CD At Just USD105.00/- Add To Cart

18:07
eXtraDICTION.......is a completely new board game, based on word and phrase knowledge, that is fun to play, challenging, and can be played in a wide variety of ways.
eXtraDICTION is likely to take both the recreational and educational markets by storm when it is released.
eXtraDICTION has been introduced to Kingswood School and has given the opportunity for the middle school students to play the game regularly on a Tuesday lunchtime as part of their activity programme.
The game of eXtraDICTION was invented by Mr. Hock Soh, a Malaysian businessman, who was looking for a way to provide a fun way for his daughter to learn the many subtle nuances of English. Since the launch of the game in Malaysia, Singapore and Indonesia, it has proved incredibly popular and has been transformed for use as competitions in newspapers.
"eXtraDICTION is a brilliant game"
Kingswood has been the launch pad for eXtraDICTION in the UK. Each week our students have investigated the many ways in which eXtraDICTION can be played. About 20 students have been working towards their first competition - against the teachers of the English department. That sounds very one-sided, but the game allows for the students to answer questions from the Intermediate game, while the teachers answer questions, in the same game, from the Advanced level cards.
One of the useful things about this game is that small groups, individuals, and people of different ability levels and ages can play together. And all of them can enjoy learning - increasing their knowledge of phrases and their meaning, of words, and the art of correct spelling. Educational and good fun, the lunchtime club has and proved both interesting and worthwhile, Kathy Campbell was presented with the first book token as prize for top aggregate score in the first session, and we are looking forward to the competition against the Staff and moving on to challenge other schools - once we have introduced them to eXtraDICTION.
Mr. John Allison (Head of Design Technology)
& Mr. David Sims (Head of English)
Kingswood Senior School, UK
Kingswood Preparatory School, UK
eXtraDICTION is likely to take both the recreational and educational markets by storm when it is released.
eXtraDICTION has been introduced to Kingswood School and has given the opportunity for the middle school students to play the game regularly on a Tuesday lunchtime as part of their activity programme.
The game of eXtraDICTION was invented by Mr. Hock Soh, a Malaysian businessman, who was looking for a way to provide a fun way for his daughter to learn the many subtle nuances of English. Since the launch of the game in Malaysia, Singapore and Indonesia, it has proved incredibly popular and has been transformed for use as competitions in newspapers.
"eXtraDICTION is a brilliant game"
Kingswood has been the launch pad for eXtraDICTION in the UK. Each week our students have investigated the many ways in which eXtraDICTION can be played. About 20 students have been working towards their first competition - against the teachers of the English department. That sounds very one-sided, but the game allows for the students to answer questions from the Intermediate game, while the teachers answer questions, in the same game, from the Advanced level cards.
One of the useful things about this game is that small groups, individuals, and people of different ability levels and ages can play together. And all of them can enjoy learning - increasing their knowledge of phrases and their meaning, of words, and the art of correct spelling. Educational and good fun, the lunchtime club has and proved both interesting and worthwhile, Kathy Campbell was presented with the first book token as prize for top aggregate score in the first session, and we are looking forward to the competition against the Staff and moving on to challenge other schools - once we have introduced them to eXtraDICTION.
Mr. John Allison (Head of Design Technology)
& Mr. David Sims (Head of English)
Kingswood Senior School, UK
Kingswood Preparatory School, UK
17:42
14:11
"As a lifestory teller, I believe learning should always be fun and knowledge chould be transferred creatively. eXtraDICTION gives you just that. It's fun, it's creative and the kids don't even realise they are learning. That's the best part."
- Zabrina A. Bakar, Blogger and Author of Bestseller "Life Is An Open Secret"
"My 6-year old son loves eXtraDICTION. He can learn English and arithmetic at the same time. He doesn't realise he is learning. He thinks he is playing but actually he is learning a lot. I love the game too because I also learn a lot when I play it with him."
- Mayumi Inaki, Housewife
"eXtraDICTION will revolutionise the way our kids learn in the future. It is cleverly designed to develop the various communication skills as well as mathematical skills. This unique and exciting game is geared to make learning EASY and FUN!"
- Daren Wong, Chief Operating Officer, Jutaria Rewards Sdn Bhd
"We believe that eXtraDICTION is uniquely positioned to satisfy a potential huge market need in Asia as a practical and effective tool for teaching and learning oral communication skills in English."
- John Lowe, ELT Director for Asia, Thomson Learning
- Zabrina A. Bakar, Blogger and Author of Bestseller "Life Is An Open Secret"
"My 6-year old son loves eXtraDICTION. He can learn English and arithmetic at the same time. He doesn't realise he is learning. He thinks he is playing but actually he is learning a lot. I love the game too because I also learn a lot when I play it with him."
- Mayumi Inaki, Housewife
"eXtraDICTION will revolutionise the way our kids learn in the future. It is cleverly designed to develop the various communication skills as well as mathematical skills. This unique and exciting game is geared to make learning EASY and FUN!"
- Daren Wong, Chief Operating Officer, Jutaria Rewards Sdn Bhd
"We believe that eXtraDICTION is uniquely positioned to satisfy a potential huge market need in Asia as a practical and effective tool for teaching and learning oral communication skills in English."
- John Lowe, ELT Director for Asia, Thomson Learning
11:39
"Scrabble is for people who already have a good vocabulary. eXtraDICTION is for any level of player and develops vocabulary."
- Lecturer, English Language Teaching Center, Ministry of Education
"One difference I notice between Scrabble and eXtraDICTION is that there's a lot of waiting time with Scrabble but with eXtraDICTION everyone is involved all the time. Besides the word work players have to decide the best place to put a word, write it down, add up points - so there is a lot of natural opportunity for communicating in English."
- Lecturer, English Language Teaching Center, Ministry of Education
We had a session for teaching and support staff together. Some of the office staff didn't want to come saying 'I don't know enough English words.'. But they had a wonderful time and would like to play again."
- Lecturer, English Language Teaching Center, Ministry of Education
"It's a fabulous game. I want a set to play with my kids."
- Lecturer, English Language Teaching Center, Ministry of Education
"It's a confidence booster. Some of the learners discovered they know more English words than they thought they did. One got the word 'distribution' before any of the English lecturers she was playing with and is still boasting about it!"
- Lecturer, English Language Teaching Center, Ministry of Education
- Lecturer, English Language Teaching Center, Ministry of Education
"One difference I notice between Scrabble and eXtraDICTION is that there's a lot of waiting time with Scrabble but with eXtraDICTION everyone is involved all the time. Besides the word work players have to decide the best place to put a word, write it down, add up points - so there is a lot of natural opportunity for communicating in English."
- Lecturer, English Language Teaching Center, Ministry of Education
We had a session for teaching and support staff together. Some of the office staff didn't want to come saying 'I don't know enough English words.'. But they had a wonderful time and would like to play again."
- Lecturer, English Language Teaching Center, Ministry of Education
"It's a fabulous game. I want a set to play with my kids."
- Lecturer, English Language Teaching Center, Ministry of Education
"It's a confidence booster. Some of the learners discovered they know more English words than they thought they did. One got the word 'distribution' before any of the English lecturers she was playing with and is still boasting about it!"
- Lecturer, English Language Teaching Center, Ministry of Education
21:58
A Game Conceived From A Desperate Need To Help A Child
This amazing board game was conceived and created by its creator during his desperate need to help his child learn languages.
What an awesome success story and amazing feat. Mind you, the creator of this game is a certified and practicing architect who finally decided that his greater vision was to create an effective tool for children and adults to learn.
I have recently purchased this game directly from the product creator as a Christmas present for my little nephew who is having trouble learning languages. An excellent gift for the new year.
Sitting with the brainchild of this board game is most exhilarating as he unfolds the future plans for this board game which has received various grants for future development.
What I thought was a small investment for my little nephew as a Christmas gift now seems to be an investment to a learning platform for him for years to come with all the add ons that will become available soon online.
Watch out for this board game, eXtraDICTION.
By Sean
This amazing board game was conceived and created by its creator during his desperate need to help his child learn languages.
What an awesome success story and amazing feat. Mind you, the creator of this game is a certified and practicing architect who finally decided that his greater vision was to create an effective tool for children and adults to learn.
I have recently purchased this game directly from the product creator as a Christmas present for my little nephew who is having trouble learning languages. An excellent gift for the new year.
Sitting with the brainchild of this board game is most exhilarating as he unfolds the future plans for this board game which has received various grants for future development.
What I thought was a small investment for my little nephew as a Christmas gift now seems to be an investment to a learning platform for him for years to come with all the add ons that will become available soon online.
Watch out for this board game, eXtraDICTION.
By Sean